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Sunday, May 17, 2020 | History

3 edition of Motion cueing algorithm development found in the catalog.

Motion cueing algorithm development

Motion cueing algorithm development

initial investigation and redesign of the algorithms

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Published by National Aeronautics and Space Administration, Langley Research Center, National Technical Information Service, distributor in Hampton, Va, Springfield, VA .
Written in English

    Subjects:
  • Algorithms.,
  • Cues.,
  • Motion perception.,
  • Software engineering.,
  • Motion simulators.,
  • Human factors engineering.

  • Edition Notes

    Other titlesInitial investigation and redesign of the algorithms.
    StatementRobert J. Telban, Weimin Wu, and Frank M. Cardullo.
    Series[NASA contractor report] -- NASA/CR-2000-209863., NASA contractor report -- NASA CR-209863.
    ContributionsWu, Weimin., Cardullo, Frank M., Langley Research Center.
    The Physical Object
    FormatMicroform
    Pagination1 v.
    ID Numbers
    Open LibraryOL16012072M

      To make motion perception more realistic, a current-implemented classical washout motion cueing algorithm (CWMCA) is extended to a model predictive motion cueing algorithm (MPMCA) for a seven-cylinder pneumatically actuated Stewart : Tobias Miunske, Justin Pradipta, Oliver Sawodny. Get this from a library! Nonlinear motion cueing algorithm: filtering at pilot station and development of the nonlinear optimal filters for pitch and roll. [Kirill B Zaychik; Frank M Cardullo; Langley Research Center.; Unisys Corporation.; State University of New York.].

    This paper discusses the continuation of research into the development of new motion cueing algorithms first reported in In this earlier work, two viable. This paper deals with motion control problem for a 2 DOF small driving simulator. The main idea is to test and compare performances of different washout algorithms applied to such platform category. The experimentations allow us to have the best compromise between quality of the perception (sensation), implementation complexity and platform architecture.

    motion. The choiceof the types of motorsand screw/nuttread device is taken according to many parameters, that is, accelerations to reproduce, delivered torque, nominal rotational rates and thermic dissipation. A. The linear motion platform The motion base supports the cabin which consists of the seat, the vehicle chassis and the by: A genetic algorithm–based nonlinear scaling method for optimal motion cueing algorithm in driving simulator 21 May | Proceedings of the Institution of Mechanical Engineers, Part I: Journal of Systems and Control Engineering, Vol. , No. 8Cited by:


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Motion cueing algorithm development Download PDF EPUB FB2

Substantially, the development of the motion Motion cueing algorithm development book algorithm, the software that transforms simulated aircraft dynamics into realizable motion commands, has not kept by: Motion Cueing Algorithm Development: Initial Investigation and Redesign of the Algorithms Robert J.

Telban, Weimin Wu, and Frank M. Cardullo Department of Mechanical Engineering State University of New York, Binghamton, New York National Aeronautics and Space Administration Langley Research Center Hampton, Virginia Also, the natural frequencies have increased reasonably by using the discrete LQR motion cueing (– Hz) compared with using the classical algorithm (– Hz) at the motion platform.

Motion Cueing Algorithms: A Review Algorithms, Evaluation and Tuning through motion cueing algorithm tilt coordination channel. process and the reasons why its development has not followed. Motion Cueing Algorithms: A Review: Algorithms, Evaluation and Tuning: /IJVAR Robotic motion platforms are commonly used in motion-based vehicle simulation.

However, the reproduction of realistic accelerations within a reduced workspaceCited by: Get this from a library. Motion cueing algorithm development: initial investigation and redesign of the algorithms.

[Robert J Telban; Weimin Wu; Frank M Cardullo; Langley Research Center.]. Cite this paper as: Pitz J., Rothermel T., Kehrer M., Reuss HC. () Predictive motion cueing algorithm for development of interactive assistance by: 6.

A team with members from the University of Stuttgart, Cruden B.V., and AUDI AG developed a new motion cueing methodology for the use in a driving simulator dedicated to vehicle dynamics.

The new algorithm is a track based approach that makes use of the vehicle’s position on the track and does not use high-pass by: 2. The motion cueing problem, a general scheme and the four most common approaches-classical washout, adaptive washout, optimal control and model predictive control-are presented.

The existing surveys of the state-of-the-art on motion cueing are usually limited to list the MCA or to a particular vehicle by: The current MPC algorithm can achieve the complicated 2dofs optimization. Key words: Motion cueing algorithm, explicit MPC algorithm, washout filter, tilt technique, real-time simulator.

Review of motion cueing algorithms A. Classical filter algorithm The classical filter is a rapid prototype method to develop motion cueing Size: KB.

Motion Cueing in Driving Simulators for Research Applications by Advani. His comprehension of the area of motion cueing in simulation was genuinely inspirational. His willingness to share his expertise and acumen was Development of the classical algorithm Response of the classical filter to sustained linear.

Recently, a new technique using a MPC (Model Predictive Control)-based motion cueing algorithm has been successfully applied in driving simulation.

However, the feasibility and the stability condition of MPC, a crucial criterion for high-performance simulators, has barely been addressed except in our previous works and in Dagdelen et al. (Model Cited by: 5. This video is unavailable. Watch Queue Queue. Watch Queue Queue. Applying the Objective Motion Cueing Test to a Classical Washout Algorithm.

conventionally applied motion cueing algorithms are called washout filters and can be grouped in several categories. Conrad and Schmidt [1, 2] presented the basic setup for the classical technique and this algorithm is largely provided as a linear cueing algorithm by Reid and Nahon [].

TheCited by: A. Motion cueing Motion cueing refers to the presentation of vestibular, acoustic, haptic and visual information with the purpose of replicating real movement in a virtual environment [12]. The widely adopted method of motion cueing is classical washout filter or MDA (motion drive algorithm) [16].

MOTION CUEING ALGORITHM As stated previously, in this work a controller based on the receding horizon strategy was developed. Recalling gure 1, the developped controller ts in the motion cueing approach. In gure 6 it is possible to see a scheme of the latter. Fig. Motion cueing control architecture.

an MPC algorithm and then with a set of objective performance parameters. Keywords: driving simulation, motion cueing Introduction Numerous non-linear Motion Cueing Algorithms (MCA) have been proposed and developed over the years.

However, researchers quite often return to using the Classical Algorithm as a baseline case to. In these cases, motion cueing algorithms (MCA) are used to produce a motion which feels as realistic as possible while remaining in the robot acceleration workspace.

This paper analyzes the numerical properties of all currently existing MCA (classical, adaptive, optimal, and model predictive control) and selects the most suitable MCA using Cited by: 2. Optimal Motion-Cueing Algorithm In the second approach which is the main idea of this paper, the algorithm is considered for the total aircraft motion in different channels.

This approach considers the coupling between complicated multi-channel maneuvers and it is also justified mathematically when filters are addressed in state by: 7. platform based on the simulated vehicle’s motion, the motion cueing algorithm.

Two adaptive motion cueing algorithms were established, that switch between different static algorithms and use filters with time-varying coefficients. A prepositioning module enlarges the available motion envelope in the direction of likely motions.

Simulators with motion systems are used to give the driver a motion feedback. The type of the motion system and its related motion envelope is a major factor for the ability to present certain motion cues.

This paper describes algorithms for three types of motion systems with the focus on a new algorithm for 8-degree-of-freedom by: 6.As the motion perception system of the human body is sensitive to both linear specific force and angular velocity, the inputs to the algorithm are the simulated vehicle specific force ({F x, F y, F z} measured in m/s 2) and angular velocity ({ω x, ω y, ω z} measured in deg/s or rd/s), both in output is the motion platform 6-component pose {sway, surge, heave, yaw, pitch, roll Cited by: